Exaggerating Character Motions Using Sub-Joint Hierarchy
نویسندگان
چکیده
Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bézier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
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عنوان ژورنال:
- Comput. Graph. Forum
دوره 27 شماره
صفحات -
تاریخ انتشار 2008